Movies and Computer Games Containing Violence Are Popular (5) (1)

Movies and Computer Games Containing Violence Are Popular

Movies and computer games containing violence are popular. Some people say they have a negative effect on society and should be censored. Others say they are just harmless relaxation. Discuss both these views and give your own opinion.

The world is now in the firm grip of fast-paced technological advancements and interventions. Here a few people argue that movies and computer games which contain violence out to be prohibited, while others believe that these are just a source of entertainment. I think the former statement is true, and the digital platforms containing the essence of violence would make an awful impact on children physiologically; apart from that, watching and spending more time in front of these malevolent contexts will alter the behaviour patterns of children.

On the one hand, generally speaking, a wide range of people opine that computer games and movies hold sadism and cruelty should be abolished. In their point of view, the cinemas and PlayStations which are related to violence will eventually affect the children’s physical and mental stability those of engaging with it. Additionally, it will alter the behaviour of the juveniles into a more aggressive pattern and can lead to impoverished social skills. Moreover, the children who are exposed to violent media might imitate the violence and withdraw themselves from society to lead a sequestrated life. It seems to me that violent themed computer games and movies should be expurgated since they can contribute deleterious effects on children. For Instance, the children who are involved in unacceptable malevolent activities, the primary source might be video games and cinema, which contain violence.

On the other hand, despite these arguments, some people say that computer games and movies are innocuous in nature and are really serves as relaxation tools. Those kinds of people generally focus on the minute aspects of the computer games rather than the whole, and for these people, computer games and cinemas are just stress busters. Additionally, these people immerse themselves in these games in order to escape from reality. Moreover, computer games are inclined to help children to develop some skills such as problem-solving and decision-making skills. Personally, I couldn’t accept this notion because computer games, whether its serves violence or not, still can cause some awful impacts in society. For example, adults who are addicted to video games spend a great deal of time playing them instead of engaging in work activities, pursuing hobbies, or devoting time to their partners or children.

In conclusion, there are conflicting views on whether video games and cinemas should be removed or not from the public. I deem that the play stations and cinemas, which are labelled under the category of violence, sought to eradicate from society because they can cause some pernicious effects.

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